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    <meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>UseTGAImageDecoder</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">UseTGAImageDecoder()</font></b></p>
<p><b>语法</b></p><blockquote>
<font color="#006666"><b>UseTGAImageDecoder</b></font>()</blockquote>

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<b>概要</b><br><blockquote>



Enables the TGA (Targa) image support for the <a href="../image/catchimage.html">CatchImage()</a>, <a href="../image/loadimage.html">LoadImage()</a>, 
<a href="../sprite/catchsprite.html">CatchSprite()</a> and <a href="../sprite/loadsprite.html">LoadSprite()</a> functions. 

 

</blockquote><p><b>参数</b></p><blockquote>
无.

</blockquote><p><b>返回值</b></p><blockquote>
无.


</blockquote><p><b>Remarks</b></p><blockquote>



The TGA format makes use of 
non-destructive compression (lossless) which means that the picture does not lose any information when it is compressed. 
The TGA image size is usually large, since the compression is very weak (Run Length Encoding - RLE). At this point, 
the TGA alpha channel information (if any) is ignored when using this format. 

 

</blockquote><p><b>参阅</b></p><blockquote>

<a href="../image/loadimage.html">LoadImage()</a>, <a href="../image/catchimage.html">CatchImage()</a>, 
<a href="../sprite/loadsprite.html">LoadSprite()</a>, <a href="../sprite/catchsprite.html">CatchSprite()</a> 

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=usepngimageencoder.html>UsePNGImageEncoder()</a> - <a href=index.html>ImagePlugin Index</a> - <a href=usetiffimagedecoder.html>UseTIFFImageDecoder()</a> -&gt;



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